When doing the UVs on my door, I noticed my Bells had a weird section where the pattern distorted.
I opened up the UV texture editor and took a look at the mesh.
To fix this, I need to sew as many parts of the Bell as I could so that the texture pattern could wrap around it efficiently. I had to think of the different parts of the bell, so I knew what I need to sew. The area in which the error occurs is the outside edges from the top and bottom of the bell, so I needed to sew all them together.
To do this, I selected the UV tab and highlighted parts of the edging to the bell by clicking the vertexes. This particular piece needed to be rotated.
In the UV editor tool bar I selected the rotation tool to turn this section around to match the rest of the edging mesh.
I then sewed the loose edges together.
To make sure everything fits together nicely, I adjusted the size of the two ends of the bell using the scale tool. I then placed them inside the rim of the bell. This makes it easier tidier.
Here you can see where I have sewn all the edges to the bell. However, some of the inside edges were not straight.
To do this, I selected the edges which were uneven and used a special tool in the UV texture editor that straightened them out. This tool used 4 different alignments, one for the top, bottom, left and right edges to straighten out. The image below shows four red arrows and 4 sets of yellow dotted lines. These are the tools are used.
There! a better UV map with a cleaner mesh!
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