Making textures for my Door in Photoshop
I began the process by taking a UV snap shot of my door in Maya.
I inverse selected the two circles and selected a 'cream' colour for the door base.
I applied the base coat.
I then selected a darker colour of cream for shadowing the detail.
As this door is going to look like it's made from wood, I use a wood grain brush with the darker colour and applied it to both circles.
I then selected the 'burn' tool to re-work into parts of the wood grain pattern, to give more depth to the door.
I then repeated this process, but this time using the 'dodge' tool. This adds highlights which also gives the illusion of 3D depth on the wood grain pattern.
I wanted to add panels to my door. To do this I used the pen tool to create straight lines for the panels.
I used rulers to make sure the panels would aligned nicely.
I began drawing out my panels with the pen tool.
Here is my first panel!
I repeated this process across the door whilst paying special attention to the ruler guidelines.
I then wanted to add a darker brown to the panels for another wood grain pattern effect.
I inverse selected the panels I made on a separate layer.
Then I use the wood grain brush again over the panels.
I repeated the process before, by using the 'burn' tool to add more depth to the wood grain pattern...
...and also used the 'dodge' tool for highlights.
Once the panels had been adjusted. I then wanted to create shadows behind the panels to make them appear 3D. To do this, I selected the base layer and re-used the burn tool underneath the panels.
I also did this process with the dodge tool to also add to the 3D effect.
Once the door texture was complete, I merged the layers together and imported them back onto my UV snapshot.
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